![]() If you prefer to use the separate runtime that Adobe provides, that's remains an option too. It makes your app's install size a little bit bigger, but this isn't any different than linking in third party frameworks for graphics, audio, and scripting that you might need to build any kind of native app. Adobe AIR's captive runtime feature lets you bundle everything you need into one package. Doesn't Adobe AIR require a separate runtime to be installed? It also works with the Adobe Flash Player plugin in web browsers. Technical Requirements What operating systems can run apps made with Feathers?įeathers uses Adobe AIR, which can create completely standalone, native apps on iOS, Android (including Barnes & Noble's NOOK devices, Amazon's Kindle devices, and the OUYA console), Windows, and macOS. If enough developers show interest in your project, and there's demand for including it in the core Feathers library, we can discuss the details further. Send me a link, and I'll be happy to share it with the community. Contributions that don't follow the coding conventions may be given a lower priority due to the extra effort required to reformat your code.įor new components and other major contributions, I encourage you to create your own project on Github as an extension to Feathers or as a fork. All code in Feathers is expected to match the coding style described in that document. Before submitting a pull request, be sure to take a look at the Feathers Coding Conventions for Contributors. How can I contribute?įeel free to report bugs and request features on Github at any time. If not, then feel free to start a new thread. Maybe your questions have been answered already. ![]() Be sure to try a couple of searches to see if someone else has had the same issue. Looking forward, Adobe plans to integrate Starling Framework and Feathers more tightly into its upcoming design and development tools. As a first step in this partnership, Feathers is included with the Adobe Gaming SDK, along with Starling Framework and other tools for developing games with Adobe technologies. Though Feathers is an independent open source project, development of Feathers is supported by Adobe. Watch out for bugs! How do I know that you won't abandon Feathers next week? Visit the Feathers project on Github for the newest Feathers code that will eventually become a part of the next stable version. Where can I download the most recent unstable/development/beta version of Feathers? ![]() Visit the Feathers website for the most recent stable version of Feathers. Where can I download the most recent stable version of Feathers? Where did the name "Feathers" come from?Ī bird's feathers provide functional and aesthetic benefits that I think closely match how user interface components can enhance a graphics library like Starling Framework. Feathers soon gained the attention of Adobe, and Josh continues to expand the Feathers library with the company's support. He needed to start fresh - focusing on mobile first.īefore long, Josh released Feathers as an open source project, built on top of the excellent Starling Framework. None of the Flash UI frameworks at the time were optimized for mobile, and everything was designed for a keyboard and mouse instead of touch screens. Josh needed UI components that offered excellent performance, touch-centric behavior, and flexible skinning options. He has years of experience developing custom Flash user interface components, and he has built many apps with Adobe Flash Player and Adobe AIR for web, desktop, and mobile.įeathers originated during a time when Josh was developing mobile games for iOS and Android with Adobe AIR. General Questions Who is behind the development of Feathers?įeathers is designed and developed by Josh Tynjala, an experienced, frontend software developer who has worked in the Adobe Flash ecosystem since 2004. Frequently asked questions about Feathers (Starling version). ![]()
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